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YYako

Game Developer

Hi! I am YYako an experienced Unity game developer focused on coding gameplay systems on professional work and being a generalist on my own projects.
in this page you'll find projects all projects that I have worked, I hope you enjoy them! (Everything that you see on my personal projects is made by me, including the art assets and every sound)

Skills

Professional Work

Lead Programmer - Project Extinguish

Worked since the end of october 2024 on this project, started as a programmer then got assigned responsability of leading the development of the Unity game using C#. Designed and implemented player mechanics, input handling, AI behaviors, camera systems, and combat features. Oversaw a team of programmers, managed task assignments, and ensured adherence to coding standards. Collaborated with designers and artists to translate gameplay vision into functional systems. Optimized performance through profiling, debugging, and memory management.

What I've learned:

Gameplay Programmer - Eden Lost

Hired as gameplay & system programmer. My task was to deliver a vertical slice of the game on a scrict deadline. Started on September 2024. The game is a 3D action RPG with a focus on combat and exploration.

What I've learned:

Personal Projects

Rift Saviours

Rift saviours is an action roguelite in which defend yourself with swords against endless hordes of enemies in an arena with a wave based progression system

What I've learned:

Airplane 2042

An homage to one of my favourite arcade games, 1942

What I've learned:

Stars' Trial

My first jam game, made in 3 days

What I've learned:

Other games

Contact me!